28 June – 28 October 2012
The Australian Centre for the Moving Image (ACMI) presents Game Masters, as part of Melbourne Winter Masterpieces 2012.
Game Master‘s will be showcasing over 125 playable videogames. The work of leading local and international videogame designers from the arcade era through to the latest console and mobile game technology.
The exhibition also profiles over 30 game designers: including well-known international, independent and Australian game designers. We’ll get to see the different aspects of the creative process of what goes into the design of each game, including: rare concept artwork, newly commissioned interviews and playable games.
Designers include: Masanobu Endō (JPN, Xevious, 1982), Toru Iwatani (JPN, Pac-Man, 1980), Eugene Jarvis (USA, Defender, 1980), Konami (JPN, Scramble, 1981), Ed Logg (USA, Asteroids, 1979), Tomohiro Nishikado (JPN, Space Invaders, 1978), Taito (JPN, Elevator Action, 1983), Tim Skelly (USA, Rip-Off, 1980) and Dave Theurer (USA, Missile Command, 1980).
Leading contemporary designers featured in-depth include Blizzard Entertainment (USA, World of Warcraft, 2004), Paulina Bozek (UK/CAN, SingStar, 2004), Hideo Kojima (JPN, METAL GEAR SOLID, 1998), Tetsuya Mizuguchi (JPN, Child of Eden, 2011), Peter Molyneux OBE (UK, Populous, 1989, Dungeon Keeper series, Fable series), Yuji Naka and the Sonic Team (JPN, Sonic the Hedgehog, 1991), Nintendo (JPN, Super Mario Bros, 1985, The Legend of Zelda, 1986), Alex Rigopulos and Eran Egozy (USA, Rock Band, 2007), Tim Schafer (USA, Psychonauts, 2005), Warren Spector (USA, Disney’s Epic Mickey, 2010), Yu Suzuki (JPN, Hang On, 1983), TT Games (UK, LEGO Star Wars: The Videogame, 2005), Fumito Ueda (JPN, Ico, 2001, Shadow of the Colossus, 2005) and Will Wright (USA, SimCity, 1989).
More information at ACMI