Category DG magazine 127

Konvulse

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Founded on 31 January 2006 by Brad Mahaffey, Konvulse aims to stand out in the crowd. In the online world of art communities, what seemed to be lacking was a strong community to go hand in hand with great art. With a lot of work, the Konvulse team were able to merge those two aspects into one central concept and today, that’s what they’re all about. Just like a music group that thrives on its fans, an art group thrives on fans viewing and appreciating the art. Loueze Harper chats with Brad Mahaffey and Evan Bohringer about the art community and amazing artwork that make up Konvulse.

When announcing the idea for Konvulse, Brad Mahaffey called it ‘a new approach to an art group’. Featuring a forum for communication among talented artists, the means to provide quality feedback or criticism and plenty of scope for self improvement, the aim of Konvulse is a better quality of work and a larger following of fans. Since its inception—and with the help of Alex Suraci—Konvulse quickly grew out of a vision, turning what was just an idea into a remarkable, functional art community. Within a month or two of appearing online, the team were already showcasing some of the best talent in digital art.
And don’t worry, they’re not stopping there.

The website
Aimed at anyone who has an interest in art or music, you don’t have to be a graphics guru to appreciate the work on the site. Mahaffey spent a long time creating a visually attractive, user-friendly website before hooking up with Suraci, who volunteered to organise the backend of the website. Together, they created an in-depth complete content management system with forum integration to manage releases, artist profiles and personal artist galleries.

Running with the pack
As an art group, Konvulse’s core features are their themed exhibitions, known as packs. Every four to eight weeks, they release these packs to showcase a multitude of different kinds of art to the public. Every piece of art in these exhibitions is new work—from digital art to photography, audio composition to skins for computer software.
Run entirely online, Konvulse benefits from having so many artists from all over the world.
‘We featured an artist when we launched the site, and with every pack we released we’ve had a new featured artist,’ says Mahaffey. ‘The featured artist of each pack is the artist—in the eyes of our staff—that contributed the most effort, creativity, theme-relevance, etc.’
Featured artists include: Jared K. Nickerson of J3concepts (Canada), Sander Staal of Viremaster (Netherlands), Giel Blankestijn of Godxx2 (Netherlands), HipÛcrates Rodriguez of Breaker (the Dominican Republic), Keith Kosmal of Genesis (US) and Vitaliy Zavadskyy of Neo (Canada).

Membership
Artists who believe they are capable of producing work that meets the Konvulse level of quality may apply online. Accepted members are then free to share personal work and create art for the Konvulse packs at no cost. The most recent works are displayed on the homepage along with other work that stands out from the packs and personal submissions.
For such a relatively short time in existence, the site enjoys quite a bit of traffic, and currently receives over 50,000 unique visitors a month.
‘We have an advanced backend system for our artists,’ Mahaffey explains. ‘Our staff work hard to make sure the site will be beneficial to our artists. Everything from member profiles, interviews and submissions is dynamic. We have a new version of the site in the works that’s going to top everything over tenfold.’

Evan Bohringer
Recruited to Konvulse as a ‘motion artist’ just before the first art pack release early in 2006 was Sydney-based Evan Bohringer, a young up-and-comer on the design scene.
‘Being a motion artist means creating artworks with programs like Flash and After Effects,’ Evan explains, adding modestly that he basically just makes small movies. ‘However, I do like to create static art, as I find it lets me be a little more creative. I like to experience as many programs as I can and am currently developing my skills in After Effects.’

Digital design
Evan started experimenting with digital design when he was 15 and has been doing it ever since.
‘Everything I learnt is from experimenting, friends and tutorials on the net,’ he says. ‘At first, I began with the typical “3D abstract” style, but now I’m experimenting with many different styles like typography and vector abstract.’
For most of his work, Evan uses Photoshop, 3ds Max and Flash.
‘I don’t use Illustrator much as I find that most of my vector work can be done in Flash,’ he says, adding that he has nothing against Illustrator and that the choice between them is ‘really a matter of what you get used to’.
‘I find animating with Flash the most rewarding,’ he continues. ‘But Actionscript has been the biggest learning curve for me as I find I’m not too savvy with coding… yet.’
For importing his 3D animations into Flash, Evan uses Swift 3D.
‘Its good for vector renders,’ he says, ‘but the modelling tools are somewhat difficult to use.’

Looking for inspiration
‘I find Konvulse a great place to meet talented artists and designers,’ Evan says, revealing that he almost never has a solid idea of what a finished piece might look like at the beginning.
‘It’s usually just a few ideas and inspirations of what I’ve seen around the place,’ he says.
‘For example, I might see a few good looking things in an advertisement and combine them with a few ideas of my own. From there I will begin to experiment and draft. The final result is often quite different to what I expected it to turn out like.’
Evan also reveals that his work often begins as a very rough draft.
‘But unlike most designers, I like to “sketch” the artwork on the computer,’ Evan says.
‘I find it’s faster and I can move to the final stages quickly because I have the resources from the draft.’

Freelancing
Most of Evan’s work is freelance.
‘It’s usually website design, which is good because it gives me more experience with Flash,’ he laughs. ‘And my clients love it when their websites have pretty things that move.’
Apart from that, however, a lot of his art is created ‘for the viewing pleasure of others as well as being an outlet for myself’.
‘They are made to post on the net and just basically be in the digital world. It’s very rare that I find myself doing an artwork in print resolution.’

A bright future
As Evan is still young and studying, he’s keen to get as much experience as he can—’experimenting with new styles and trying to find something that can really stand out from the crowd’. But he also wants to choose a good design college to back up his talent and give him a solid background. For now, he is working on updating his own website, with the idea of using more typography than images.
‘I’ve seen it done and it has quite a few advantages besides just loading quickly,’ he says. ‘I hope I can pull it off.’

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Rising Sun Pictures

Producer James Whitlam, Rising Sun Pictures, on collaboration, storytelling and bridging the gap.

Just one day after the Melbourne premiere of Charlotte’s Web and Australian Visual Effects house Rising Sun Pictures (RSP) is already thinking beyond their project, Charlotte. RSP’s Head of Production, James Whitlam, is in discussion with leading US studios about RSP’s latest recruit, Ken McGaugh, formally of Double Negative and one of the oscar-winning brains behind Gollum’s skin (Lord of the Rings).
‘It is a small industry, and there is an even smaller circle of decision makers,’ he says. In reality, Whitlam is a decision maker too. Following his nose, he’s on the hunt for a good story—this is what attracts talent like McGaugh—which in turn attracts the challenging work.

UrbanCowboy

The brainchild of Patrick Boyer, UrbanCowboy began in 2001 in New York with the idea to ‘stand out in a crowd of millions’. Originally from Montreal, Boyer has moved around a lot during the five years of UC’s existence, although he still lists Montreal as (‘more or less’) his base. Loueze Harper spoke with Boyer during his recent year-long travel and profile-building visit to Australia.
On the cusp of returning to Montreal, Patrick Boyer reveals he has spent the past year travelling and working in Australia, building up his profile and client base. Having spent some time in both Sydney and Melbourne—‘which still has my heart as a true rock and roll city’—Boyer can’t speak enough about the benefits of travel in this industry.
‘I figure one of the great things about being a designer is to not be confined and have both clients and the ability to work all over the world.’
Now on his way home—via New Zealand—Boyer sticks by this claim. So don’t be surprised if you see him back this way sometime soon.

Sugar

Going by the rather unique name of Sugar Power, or simply ‘Sugar’ as is her preference—’no need to be too formal’—this young designer has more than just an unconventional name. In addition to her unique style and approach to her work, Sugar’s general outlook on life and attitude to… well, everything… are to be admired. Loueze Harper spoke to Sugar about her unconventional approach and genuine love of life.

Norman McLaren Here…

Animated documentaries are a new wave of an older art form combining elements of a life, a lifetime career, a unique art, and a quick sharp look at what holds it all together in a new age technological mix. Terri Dentry talked at length with Marie-Josee Saint-Pierre about her latest animated film, which showcases the life of a master of animation: Norman McLaren.

The short animated documentary, McLaren’s Negatives by Montreal based filmmaker and animator, Marie-Josee Saint-Pierre, musters some of the latest technology to bring to life the words, images and works of one of animation’s true pioneers, Norman McLaren (1914– 1987). In the process of channeling McLaren, she neatly bookends the beginning of one of our newest artforms with current day filmmaking practice, but reminds us that the essential ingredients remain a creative soul and a good idea.

Miss Saigon: Lighting and Sound Design


Cameron Mackintosh’s new production of Boublil and Schönber’s Miss Saigon is touring Australia, giving audiences the chance to view what has been described as ‘one of the most successful musicals in the world’, and ‘seen by over 33 million people, in over 25 countries and played in 12 different languages’. Associate Lighting Designer Richard Pacholski and Sound Designer Peter Grubb explain how they each have contributed to their highly acclaimed representation of Saigon and Bangkok circa 1975.

The Story of the Kelly Gang

The Story of the Kelly Gang

A search, sparked by an impending centenary celebration of the world’s first feature film, led to a stunning discovery in February 2006. An extended clip from The Story of the Kelly Gang (1906) had been found at the British Film Archives, prompting The National Film and Sound Archive to engage Amsterdam studio Haghefilm on a challenging and potentially invasive restoration.

The Story of the Kelly Gang, produced in 1906, was the world’s first full length feature. A popular film, it is estimated that over 100 copies were made and distributed across the world.
Sadly, as Trevor Carter—member of the Archivist Team for the National Film and Sound Archive (NFSA)—reveals, segments from just three of these first generation reproductions have be found.
‘Nothing from the original negative remains.’
The NFSA oversaw the restoration of the remaining fragments — 19 minutes in total — in an operation that spanned across the globe.

The 8th AGDA National Biennial Awards 2006

Better by Design conference signage
Fifteen judges presided over 2,700 world-wide submissions for the 8th AGDA National Biennial Awards, sponsored by Wacom. A gala presentation which celebrated the program was hosted by comedian Shaun Micallef, at Parliament House, Canberra. Across 21 categories, nine pinnacle, 147 distinction and 153 finalist professional recognitions, along with a further five distinction and 52 finalist student recognitions were announced during the evening’s events; and Frank Edilitz and Brian Sadgrove were inducted into AGDA Spicers Paperpoint Hall of Fame. A travelling exhibition will tour Australia showcase all commended submissions.

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The Letter D

The Letter D

Revitalisation: Fine Print Identity

Looking to refresh its identity, print management firm Fine Print required a revitalisation that could effectively show off its printing techniques. Rachael Doherty reports.

Having worked with him before, Fine Print approached Creative Director Dan Pike of The Letter D, to create an ID that would represent its print process service through print promotions and on the web. Pike leveraged the concept behind the original logo—a reverse F represented by a scanned image of an old printer’s block—to come up with a solution that could integrate Fine Print’s services into the ID.

The Melbourne Design Guide

Inspired by a guidebook of Barcelona aimed at designers and architects, The Melbourne Design Guide began in the mind of Paul Charlwood, industrial designer and (then) Victorian President of the DIA. Geared at travelers and locals alike, The Melbourne Design Guide is the perfect companion on a journey through the city’s wealth of creativity and the people, products and stories behind it.

If there’s one thing for sure, it’s that The Melbourne Design Guide is no ‘yellow pages’ of design; which is probably why you won’t find all of the usual suspects here. In fact, for Editors Ewan McEoin and Viviane Stappmanns and founder Paul Charlwood, public accessibility was the key. ‘Our main preoccupation was to ascertain businesses that were trying to engage the community.’

The Artists of Steel

Matthew Flinders

Australian stamp engravings from 1937 to 1973

Australia Post celebrated the heritage of Australian Intaglio Stamp making in ‘The Artists of steel’, at the Post Master Gallery, Melbourne from 17 February to 2 June 2007. The exhibition traces the manufacture of Intaglio stamps produced at the Note Printing Branch between 1937 and 1973. Central to the process are the intricately illustrated engravings which formed the templates for the recessed plates used on the Intaglio Press. Stamp sized, each had to be engraved into soften steel die by hand, at a ratio of 1:1.

Visual Thesaurus

Panoramic Words

The Visual Thesaurus is an interactive thesaurus and dictionary that gives you a panoramic approach to words and their relationships to one another. Instead of a regular dictionary-like list of words, it presents information as a word map, in a circle of connections, more akin to the way we think. John Feld takes the virtual verbal tour.

Opinion: Wayne Thompson

Reclaiming Attention to Detail

Wayne Thompson, Australian Type Foundry

Twenty five years ago, when I was on work experience with a signwriter, I watched him painstakingly craft a miniscule serif, by hand with his sable brush. We were standing on a busy footpath on a scorching summer’s day. I naively asked him why he paid so much attention to the fine details when, looking around me, it was obvious few passers-by gave his work more than a brief glance. His answer? “The day I say ‘that’s close enough’ is the day I go out of business.” Granted, that was a long time ago. Times have changed.