Tag Animation

2013 Evangelion Art Exhibition

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Evangelion original painting exhibition_EJ1673b3s
Evangelion Art ©khara

Gold Coat, Sydney & Melbourne
April – June 2013

Madman Entertainment presents, in conjunction with NTV Films, Groundworks and the Japan Foundation Sydney, the 2013 EVANGELION ART EXHIBITION Australian Tour.

With exhibition partners, The Arts Centre Gold Coast and No Vacancy Gallery, Melbourne, this exclusive exhibition will offer anime/manga, sci-fi and pop culture fans of all ages a unique and extensive insight into how the famed EVANGELION animated films were created – showcasing a collection of original concept and production art, character drawings and other key artefacts that provide a rare and fascinating glimpse at the behind the scenes artistry of Japanese anime film production.

Evangelion original painting exhibition_Ayanami Rei copy
Evangelion Art ©khara

A variety of rare and valuable EVANGELION books, tapestries and other items will also be on display at the exhibition and a limited selection of EVANGELION: 3.0 YOU CAN (NOT) REDO merchandise will be available for purchase. (These items were previously only available in Japan in conjunction with the cinema campaign for EVANGELION: 3.0 YOU CAN (NOT) REDO and are exclusive to the EVANGELION ART EXHIBITION TOUR. ©khara)

Gold Coast
17th April – 5th May
Arts Centre Gold Coast

Sydney
May 10th – May 18th
(Open Monday – Saturdays, 11am-4pm)
Japan Foundation Gallery

Melbourne
May 27th – June 9th
No Vacancy Gallery

More information at Madman: madman.com.au/eva

Pause Digital Festival Melbourne 2012

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Pause Digital Festival will be bringing some of the world’s best and brightest leaders in the digital industries to Melbourne 8-11 November.
14 screenings; 6 industry workshops; 8 interactive projects and premiere conference event.

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PauseStage is an exclusive one-day event aimed as professional development for the creative industries in a moderated Q&A session by Mark Simpson from Sydney’s Sixty40 studio. Speakers will include Alexandra Sundqvist (Hyper Island/Stockholm, Brisbane), Jason White (Leviathan/Chicago), Christian Fritz (Marmalade/ Hamburg), Rick Chen (Pozible), David Chontos & Kim Wildenburg (Psyop/ LA, Sydney), Jeremy Boxer (Vimeo/NYC,London) and Katie Mackin (XYZ Studios). This special event will be followed by PausePanel, where the speakers will discuss the future of the digital industries.

PauseScreen encompasses 14 exciting screenings on the festival’s theme: FUTURE. Everything from animated short films; animated ads; futuristic short films and motion graphics to special screenings such as PauseED – a showcase of student and graduate work; specially created Pause Ident animations, or the video resumes from some of the world’s best studios that make up PauseCribs, this year’s festival is jam-packed with digital delights!

This eclectic mix also includes specially curated screenings such as Fictional User Interfaces in Film, curated by Fraser Macedo of TYP3D Blog (NZ) and Huds + Guis blog; Forget the Film Watch the Tiles – a retrospective of the best title sequences from 2005-2010; the Best of ViewFest from Italy, and Lovesong, a highly acclaimed piece of theatre filmed in breathtaking HD by Digital Theatre London.

PausePlayground – a series of workshops from some of the leaders of the digital industries, including ARUP, Iloura, MediaLab Melbourne, Visual Jazz Isobar, Hyper Island and PauseView – 8 exciting and interactive installations including: Snake the Planet, an interactive projections mapping gaming experience and the SoundCloud Sound Mapping project.

Buy Tickets here.
Download the PauseFest program.

Madman Reel Anime 2010

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During September in select cinemas around Australia, Madman presents REEL ANIME 2010, showcasing five of the freshest anime feature films this side of Tokyo.

Following the sold-out success of the 2008 Showcase, which featured ‘The Girl Who Leapt Through Time’ and ‘Appleseed: Ex Machina’, this latest crop of films has something for everyone: from the rebuild of the Evangelion universe, ‘Evangelion: 2.0 You Can [Not] Advance’ and ‘Evangelion: 1.0 You Are [Not] Alone’; the masterful storytelling of ‘Summer Wars’ (from the director of ‘The Girl Who Leapt Through Time’); the adrenaline fueled ‘Redline’; and the thrilling ‘King Of Thorn’.

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Summer Wars, Reel Anime 2010

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Redline, Reel Anime 2010

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King Thorn, Reel Anime 2010

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Evangelion: You Can [Not] Advance, Reel Anime 2010

See more at Madman

AWARD

AWARDSDchoolPR VIC grad

AWARD, Australia’s pre-eminent creative industries body, has announced changes to its 2011 awards programme. AWARD, the Australasian Writers and Art Directors Association, counts some of the finest creative minds from Australia, New Zealand and South East Asia amongst its members. It is a non-political, non-profit organisation that aims to set standards of creative excellence, to promote creativity in the business arena, and to educate and inspire the next creative generation.

“As champions of commercial creativity, AWARD aims to raise standards of creative excellence across a range of disciplines – emerging as well as established,” said Craig Davis, AWARD Chairman.
“In the annual AWARD show, we can create more space and opportunity to recognise and celebrate great creative work, reflecting how the marketing and communications industries have evolved and are evolving.”

Accordingly, several new categories have been created for 2011, including music video, applications, social media, environmental design, and branded content. As well, a new award for Creative Innovation will challenge entrants to contribute a solution that defies convention. It is anticipated that the award will draw unexpected ideas from industries both connected to, and beyond, advertising.

“Creativity is a prerequisite of commercial success and of prosperity,” said Craig Davis. “We believe it is the single most valuable asset for business today, and that through inclusiveness and collaboration, that value can only increase.”

The AWARD 2011 Call for Entries will be launched in coming days. The AWARD show will take place on March 11, 2011, as part of the Creative Festival taking place from 9-11 March.

See the AWARD site for more information.

Flying Lotus ‘MmmHmm’ directed by Special Problems

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Directed by Special Problems, Produced by Special Problems, Live Action: Produced by Jett Steiger and Peter Brant for Team G, DP: Kevin Phillips, Costume Designer: Erica Frank, Post-production/animation/edit by Special Problems, Additional animation: Curtis Baigent, Commissioned by Warp Films

A second single from Flying Lotus’ self-proclaimed “space opera” Cosmogramma, MmmHmm features renowned bassist Thundercat (Sa-Ra Collective, Erykah Badu, Suicidal Tendencies), who contributes vocals and bass to the track and stars in the video. With MmmHmm, directors Special Problems deliver an exhilarating blend of live action and animated space-scapes. Thundercat and a plantwoman are the gravitational centre of the video’s universe. Astral fragments orbit around them as they engage in a romantic and spiritual embrace. Through the plantwoman’s mediations, we travel into different worlds and different animated styles – from the beautifully shot lunar vision to a cosmic vintage videogame sequence and a neon polygonal voyage. The video climaxes as the two characters entwine, forming their own planet, left floating in space for eternity.

Formed in 2007 by Campbell Hooper and Joel Kefali, Special Problems is a multidisciplinary creative studio with a focus on video, film, print and web projects. As a directing team, Campbell and Joel draw on their combined backgrounds in graphic design, fine art, film and music. Special Problems are adept in both live action and animation, and are immediately involved in all aspects of the production process.

Lotus Final Prores

See the video here
See more work by Serious Problems here

Mary and Max : The Exhibition at ACMI

Mary and Max: The Exhibition at ACMI

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Mary and Max : The Exhibition, ACMI

The Australian Centre for the Moving Image presents
Mary and Max : The Exhibition
Tuesday 2 March – Sunday 6 June, 2010
Gallery 2, ACMI, Free!

Mary and Max, the first animated feature film from Academy Award Winner® Adam Elliot, will be the subject of a free exhibition at the Australian Centre for the Moving Image from 2 March 2010.

The exhibition will explore the creative and technical processes behind the acclaimed Australian animation by showing a selection from the thousands of items created for the film alongside imagery from the finished product.

Items on display include character models and their various components including plasticine replacement parts used to change facial expressions, as well as moulds, sets, props, conceptual sketches, storyboards, production notes and scrapbooks. The exhibition will also feature stills and clips from the finished film, and behind-the-scenes footage shot for a making-of style ‘mockumentary’.

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Mary and Max : The Exhibition, ACMI

The director, writer and designer, Elliot has personally selected the clay figures, props and sets to include in this exhibition and hopes that visitors will enjoy this behind-the-scenes insight into his craft. Mary & Max, directed, written and designed by Elliot took five years to make, including one year of filming.

Spanning 20 years and 2 continents, Mary & Max tells of a pen-pal relationship between two very different people: Mary Dinkle (voiced by Toni Collette with Bethany Whitmore as young Mary), a chubby, lonely 8-year-old living in the suburbs of Melbourne, Australia; and Max Horovitz (Philip Seymour Hoffman), a severely obese, 44-year-old Jewish man with Asperger’s Syndrome living in the chaos of New York City.

As with Elliot’s previous works, which he describes as ‘clayographies’ (clay animated biographies) Mary & Max chronicles two simultaneous life stories; Mary’s trip from adolescence to adulthood, and Max’s passage from middle to old age, as it explores a bond that survives much more than the ups-and-downs of an average friendship. Mary & Max is both hilarious and poignant as it takes us on a journey that explores friendship, autism, taxidermy, psychiatry, alcoholism, where babies come from, obesity, kleptomania, sexual differences, trust, copulating dogs, religious differences, agoraphobia and many more of life’s surprises.

Elliot is a celebrated independent animator. His short films, Uncle (1996), Cousin (1998), Brother (1999) and Harvie Krumpet (2003), have participated in over five hundred film festivals and won over one hundred awards, including in 2004, the Oscar ® for Best Animated Short Film for Harvie Krumpet.

Mary & Max (2009), Elliot’s debut feature with longtime collaborator producer Melanie Coombs, enjoyed its world premiere as the opening night film of the 2009 Sundance Film Festival and has since screened at film festivals and in cinemas across Australia, New Zealand, Asia, Europe, Middle-East, South America, the UK and USA. This year it has won several coveted awards including Best Animation at the Asia Pacific Screen Awards, the Inside Film Award for Best Production Design and numerous others, including those directly recognising the producer and cinematographer, and is in the running for an Oscar nomination in a competitive field of 20 world-class animations eligible for nomination in 2010.

Elliot is no stranger to ACMI having displayed his Oscar and Harvie Krumpet figure at the centre since 2003. Now it lives in ACMI’s free permanent exhibition, Screen Worlds. Elliot will visit ACMI in 2010 when he presents Desert Island Flicks in Studio 1. In addition, ACMI’s popular free claymation workshops will return in the school holidays to coincide with the exhibition.

Mary & Max: The Exhibition is in ACMI’s Gallery 2 and opens 2 March for a strictly limited season until 6 June 2010. Entry is free.

Visit ACMI here
More of Mary and Max here
More about Adam Elliot here

Ponyo

Ponyo

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Ponyo (c)  2008 Nibariki – GNDHDDT, 2009 Nibariki – GNDHDDT

Madman proudly present the highly anticipated DVD release of PONYO – the latest animated masterpiece from Academy Award®-winning filmmaker Hayao Miyazaki, and the world-renowned, Studio Ghibli. In a small town by the sea, high on a cliff, lives 5-year-old Sosuke. One morning, while playing on the rocky beach below his house, he discovers a goldfish named Ponyo, her head stuck in a jam jar. Sosuke rescues Ponyo and keeps her in a green plastic bucket. Both Ponyo and Sosuke are fascinated by each other and promise to stay firm friends until Ponyo’s father, a sorcerer who lives deep under the sea, forces her to return with him to the ocean depths.
What follows is an amazing underwater adventure for all ages. The DVD release of PONYO includes both original Japanese language with English subtitles and the Disney Pixar produced English audio dub, featuring the voices of Cate Blanchette, Liam Neeson, Tina Fey, Matt Damon, Franki Jones and Noah Cyrus as Ponyo. PONYO is out on DVD, December 29th, 2009


See more/pre-order here

9

9

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Academy Award®-nominated director Shane Acker teams up with two of the world’s most visionary filmmakers, Tim Burton (Alice In Wonderland, The Corpse Bride, Charlie and the Chocolate Factory) and Timur Bekmambetov (Wanted, Night Watch, Day Watch), to bring a totally unique and visually stunning animated fantasy epic to screen.

When the small rag doll 9 (voiced by The Lord of the Rings’ Elijah Wood) first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the landscape intent on doing them harm. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good. They must take the offensive if they are ever to survive, and they must discover why the machines want to destroy them in the first place. What follows is a sublime, heartwarming adventure where this most unlikely of heroes leads his troops into battle and, along the way, discovers that a band of miniature warriors may be the last hope for humanity.


See the trailer and more over at Madman

In Australian Cinemas: 09/12/2009

ACMI – Tim Burton: The art and imagination of the most fantastical filmmaker of our time

ACMI – Tim Burton: The art and imagination of the most fantastical filmmaker of our time

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Tim Burton’s Corpse Bride (2005), Directed by Tim Burton and Mike Johnson, Shown: Co-director Tim Burton on the set, Photo credit: Derek Frey

The Australian Centre for the Moving Image (ACMI) joins Melbourne Winter Masterpieces 2010 with an Australian exclusive exhibition direct from The Museum of Modern Art (MoMA) in New York. The largest exhibition to ever be presented in ACMI’s Gallery 1 has been curated in direct collaboration with Burton and features artworks and objects drawn from his personal archive, as well as studio archives and the private collections.

The exhibition follows the course of Burton’s career, with childhood ephemera, juvenilia, and amateur short films from his youth in Burbank, California; cartoons and drawings from his time at California Institute of the Arts; and examples of his first professional work at The Walt Disney Studios. Burton’s artistic output includes shorts Vincent (1982) and Frankenweenie (1984); and 15 feature films including Pee-Wee’s Big Adventure (1985), Beetlejuice (1988), Batman (1989), Edward Scissorhands (1990), Batman Returns (1992), Tim Burton’s The Nightmare Before Christmas (1993), Ed Wood (1994), Mars Attacks! (1996), Sleepy Hollow (1999), Planet of the Apes (2001), Big Fish (2003), Tim Burton’s Corpse Bride (2005), Charlie and the Chocolate Factory (2005), Sweeney Todd (2007) and Alice in Wonderland (2010); as well as writing and web projects such as Stainboy (2000).

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Tim Burton. (American, b. 1958), Untitled (The Melancholy Death of Oyster Boy and Other Stories ), 1982–1984, Pen and ink, marker, and colored pencil on paper, 10 x 9″ (25.4 x 22.9cm), Private Collection, © 2009 Tim Burton

Tim Burton will open at ACMI on 24 June and run until 10 October 2010. Mr Burton will be at ACMI in Melbourne for the opening of the exhibition.
To accompany the exhibition ACMI will curate a film season and specialist public and education programs for all ages, which will be announced at a later date.
Tim Burton is the second Melbourne Winter Masterpiece exhibition at ACMI after Pixar: 20 years of Animation, which broke international attendance records in 2007. Tim Burton will directly follow Dennis Hopper and the New Hollywood, another Australian exclusive exhibition at ACMI which premieres on 12 November 2009.

See more at ACMI here

sixty40 – Battlestar

sixty40 – Battlestar

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Still from ‘Battlestar‘ – Harmonic 313, sixtyforty, 2009

New video shot for hip-hop artist, Harmonic 313 (Warp) by Australian studio sixty40.
“The clip was shot with 2 x P2 cameras. Shot stereoscopically (i.e. on 2 identical cameras separated in space to mimic 2 eyes) the clip uses a flicking technique that was inspired by 2 frame animations.” – Portable Film Festival

See the video here.

8-Bit Trip

8-Bit Trip

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8-Bit Trip, rymdreglage

1500 hours compressed to 3 minutes and 49 seconds of stop-motion animation using lego bricks.

Exploding Motor Car – Video for ‘New Years’ by Ohbijou

Exploding Motor Car – Video for ‘New Years’ by Ohbijou

Ohbijou – New Years from explodingmotorcar on Vimeo.

Music video created by Toronto based art collective Exploding Motor Car. It utilizes stop-motion animation, combined with hand-made elements.
Check out their other fabulous creations here.

Zero Per Zero

KrispyKreme Donuts Animation - Zero Per Zero

KrispyKreme Donuts Animation - Zero Per Zero

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Zero Per Zero grew from a collaboration between two university students in Korea: Kim Ji-Hwan and Jin Sol. Operating with an experimental approach to creating information design, illustration and animation, Kim Ji-Hwan talks to Caroline McCurdy about the ideas behind their award-winning designs.

Early Days
After meeting at university (they studied Visual Design together at Hongik University, Korea, and at Tama Art University in Japan) Kim Ji-Hwan and Jin Sol decided to start a design studio where Kim would take on the role of art director and Jin as illustrator. Kim explains, ‘there aren’t many small design studios in Korea but we believed a small studio would be the right place for experimental design work.’
They found that although their work styles differed – Kim’s interest was in information design and Jin’s in illustration – ‘we thought we could produce good results through our differences. We are both graphic designers…we both found graphic design very interesting with great future potential’.

Concept
The aim for Zero Per Zero is to present ‘the world [with] an exciting, new, and happy place with our designs, which are concentrated on graphics’. Specifically, Kim explains, ‘we tend to focus on the city…we want to make products that all people can appreciate and enjoy but that people can also feel a personal attachment or attraction to’.

Such an example of personal attachment and attraction can be seen in their animation for the KrispyKreme advertisement. The animation is composed of 3 parts: ‘(1) The search for delicious ingredients, (2) Making the doughnuts, and (3) Showing various kinds of doughnuts.’ The bright and often cute imagery used creates an alternate world of endless sugar-highs and disco dancing farm animals contributing the necessary ingredients to the dancefloor of the mixing bowl. The overall effect of the advertisement is fun and interesting, engaging viewers of all ages, without over-symplifying any elements.

KrispyKreme Donuts Animation - Zero Per Zero

KrispyKreme Donuts Animation - Zero Per Zero

‘We think the dynamic motions and scene changes manifest the lively and diverse spirit and taste of KrispyKreme doughnuts,’ says Kim. ‘Based on the logo of KrispyKreme, we used red and green a lot in designing the characters. It was intended to increase familiarity with the brand’s image. Don’t you think that this clip makes you feel like eating some Krispykreme Doughnuts? Unfortunately, now our friend Ahn (a friend of Kim’s who enjoys KrispyKreme) is on a diet and can’t eat Krispykreme Doughnuts, anymore, but he still gets his fill from watching the clip.’

Zero Per Zero’s continuous display of creativity has won them awards such as Gold in the iF Communication Design Award and Grand Award in DFA in 2008.
‘We felt really lucky to receive these awards,’ Kim says. ‘We don’t really work with the intention of receiving awards, but receiving them certainly gives us some motivation. It’s also nice because it gives us more exposure and allows us the chance to meet other people in the graphic design field.’

City Railway System
‘I think with our subway maps we’re trying to bring graphic design to the general public in an easily accessible way’, is how Kim describes the City Railway System designs. The subway maps do exactly that. Each display the correct information pertaining to the particular subway system, but they also have included creative illustrative enhancements that show individual aspects of that city.
Kim explains that ‘the City Railway System is a new approach in projecting the identity of a city onto its subway map. Whereas standard subway maps are aimed at conveying information as clearly and concisely as possible, the City Railway System by Zero per Zero is distinguished by grafting symbolic elements of each city on to the map while preserving clarity. We introduced the traditional heart shape from Milton Glaser’s “I LOVE NY” logo as the symbol for New York City. For Seoul, we chose the representation of Han River as the curvature in the Tae-Geuk mark of the national flag of Korea, and for Tokyo, sun disc of the Japanese national flag. Targeting specifically tourists, we also marked major landmarks and attractions on the subway map, making it convenient for the tourists to figure out the fastest way to get to the destination with just a glance. The railway map itself is also a good souvenir’.

Kim takes us through the requirements and inspiration behind the representation of each city’s railway system: New York, Seoul, Tokyo and Osaka:

New York
‘We thought that the shape of heart from Milton Glaser’s “I LOVE NY” logo might fit the overall shape of New York City. First we laid out five boroughs in the heart shape, and then mapped subway lines over it. Famous landmarks and attractions such as the Empire State building were added on the map at the end so that it would give a sense of New York City as a tourist spot. This intuitive layout is also convenient for travelers to find their way to destinations at a glance.’

New York City Subway Map - Zero Per Zero

New York City Subway Map - Zero Per Zero

Seoul
‘Seoul boasts 600 years of history as the capital of the nation and the Han River, a river of such grand size that it is hard to find a similar river flowing across any major city. The Han River is the symbol of Seoul and Seoul is sometimes referred to as “the miracle in the Han” because of its rapid development. The representation of the Han River in this map mimics the curvature in the middle of the Tae-Geuk mark of the national flag of Korea. The overall circular shape of the map was also inspired by the Tae-Geuk mark. The brighter area in the center of the map shows the territory of Han Yang, the old capital of the Jo-Seon Dynasty. This was the old Seoul marked by the Four Gates, and the growth of the city becomes clear when compared to the modern metropolitan area.’

Seoul - Zero Per Zero

Seoul Subway Map- Zero Per Zero

Tokyo
‘Tokyo owns the biggest number of railways of any kind, including subway, light rail, monorail, etc, with more than 1500 stations that cover the metropolitan area. In the center of the city lies the Imperial Palace, the residence of the current Ten-no (Japanese Emperor). Subway lines circumvent the expansive ground claimed by the Imperial Palace. This characteristic is visualized in this map by the concentric circles spreading out to the entire city, with the center in the Imperial Palace ground. This strong presentation of circles reminds us of the national flag of Japan (Hinomaru) and the Japanese identity expressed in the flag.’

Tokyo - Zero Per Zero

Tokyo Subway Map - Zero Per Zero

Osaka
‘Osaka is closely tied to the surrounding cities of Kyoto, Kobe, Nara, and Wakayama. Many people traveling to Osaka also visit the neighboring cities. We connected this concept with octopus as the main ingredient of Takoyaki (Tako in Japanese), the octopus dish Osaka is known for. In this map, the Osaka metropolitan is visualized as an octopus with the head being Osaka and the legs sprawling out to the other four cities.’

Osaka - Zero Per Zero

Osaka Subway Map - Zero Per Zero

Further information:
www.zeroperzero.com
DFA Awards 2008

View Gallery

Zero Per Zero – Gallery

View Article

Zero Per Zero grew from a collaboration between two university students in Korea: Kim Ji-Hwan and Jin Sol. Operating with an experimental approach to creating information design, illustration and animation, Kim Ji-Hwan talks to Caroline McCurdy about the ideas behind their award-winning designs.

Waltz with Bashir

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

Kate McCurdy

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Nominated for the Palme d’Or at the 2008 Cannes Film Festival, Waltz with Bashir is attracting audiences from all over the globe, if not just for the fascinating content of the film, but for the way it has been presented.

The film is the true story of filmmaker Ari Folman’s journey to recover missing pieces of his memory from the days of the Lebanon War in the mid 1980s. It was first shot as a live action documentary of interviews with Folman and his old friends and comrades from around the world. However, the surreal and unreal images conjured up by the recollection of these events meant that for Folman, it was ‘only natural to transform the quest into animation, full of imagination and fantasy’.

From live-action to animation
Yoni Goodman, Director of Animation on Waltz with Bashir, recalls that the initial interviewing process of the film took about 18 months, while the animation time extended the project’s production time by a year. Folman interviewed ten people who were present during the war, and wrote a script based on their responses. He then interviewed these people a second time, this time filming them and using the script as a guide, and the footage was edited down to a 96 minute video.

‘Once the edited version was ready,’ explains Goodman, ‘David [Polonsky] and myself joined Ari and together we sat down on storyboard meetings, breaking the movie into scenes and shots, deciding which part would be a reconstruction of the memory, which part would be a “talking head”, and which would be a dream or fantasy scene. After those meetings I translated them to storyboard, and my crew created the animatic, which is a sort of high-detailed sketch of the animation. At the end of that process Ari edited the animatic and we sat down and watched the whole movie as an animation sketch, detailed enough for us to give feedback and see if our initial ideas worked or not. After that part was approved, David and his crew began designing and breaking [down] the illustrations for the cutouts animation process.’

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

The animation team
Yoni Goodman’s crew began with six animators, but grew to ten, in addition to David Polonsky’s crew of three illustrators, although Goodman describes Polonsky as having ‘drawn eighty percent of the movie by himself’. Responsible and invaluable to Polonsky’s crew was Yaara Buchman, who broke every illustration down into thousands of pieces so that they could be moved and animated.

Rotoscoping vs the Bashir technique
Contrary to industry rumours, the animation in Waltz with Bashir was not achieved through rotoscoping techniques and Goodman actively fights this misconception whenever he can.
‘I’d like to state that the movie has absolutely zero percent rotoscope. Every time one of my animators hears or reads about someone on the other side of the planet saying the movie was in rotoscope, I get a phone call, regardless of the hours.’

Rotoscoping is an animation technique where animators trace over live-action footage, frame-by-frame, to create an animated version of the film movement. The original process involved the projection (rotoscope was the name given to the projection equipment) of images onto a frosted glass panel and these were then redrawn by the animator by hand. These days through the use of digital visual effects, rotoscoping now refers to the technique of manually creating a matte for an element on a live-action plate for compositing over a background. The animators behind Waltz with Bashir feel that the misconception that their animation was created with this technique diminishes the quality of their work. Goodman says that, in a way, this is true.
‘Every movement in this movie was created and invented in the animator’s head, and not copied over live footage. Sometimes we watched the interviews for reference, but we never drew over them. Instead we tried to stylise and re-create them.’

Goodman describes the technique he and his animation team devised for Bashir as being a lot of hard work, but ultimately achieves the effect that aligned with Folman’s vision of his film.
‘While rotoscope is a legitimate technique, I’m not very fond of how it’s used in most cases,’ Goodman explains. ‘Most of the time it feels a bit like a Photoshop filter over live footage, and it lacks some spontaneity. Cutout was really our only option in terms of budget and manpower, and we tried to harness the disability of the cutouts technique to our advantage, making a simple and stylised movement, which allowed us to get different and rich results.’

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

Waltz with Bashir. Dir: Ari Folman 2008. Source: Sharmill Films. All rights reserved.

Software used
The animation crew used Flash for the cutouts animation technique which was specially designed for this project, combining it with traditional animation processes to create the overall effect. A few shots also used 3D for camera movements in some scenes, but this was only used in a limited way. Effects such as smoke and explosions were added by the visual effects department later in the process.

Why animation – Folman’s previous work, and conscious decision for animation
Waltz with Bashir was always intended to be an animation,’ Goodman says. ‘This was Ari’s vision from day one, we just sort of gave him the tools to do it. Like he says, if he had done it like an ordinary documentary, it would have been another talking heads and archive footage movie. We wanted to recreate the actual events, and to do more; to give the sense of anxiety, of fear, to really bring out the horrors of war through nightmares and hallucinations, and animation is really the best, and in my opinion, the only way of telling the story as it should be told.’

The effect of the animation style employed in Waltz with Bashir lends the film a surreal and dreamlike quality, while at the same time adding a chilling and moving reality, as well as a sense of history, to each story told by the interviewees. The simple and stylised movement of the characters over the backdrop of war gives the film a gentle pace which allows the audience to absorb and consider what they have seen, before moving on to Folman’s next interview. The film builds towards the end, where the shock of realisation by Ari Folman’s character is akin to the horror of waking from a nightmare only to find that it is real. Waltz with Bashir is intensely powerful with strong subject matter. However it is to the filmmaker’s and particularly his animation team’s credit, that it is also a very watchable and memorable film.

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