Tag Interactive Design

Midori Mitamura: Art & Breakfast, Melbourne

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Midori Mitamura, Art & Breakfast

5 May – 23 July 2011
Opening function: Saturday 7 May 2011 at 3pm

Midori Mitamura is a Tokyo based artist who creates installations that combine photography and video, text, found materials and everyday objects gathered while travelling. Mitamura’s exhibition Art & Breakfast, Melbourne will be developed during a three month period as visiting artist in residence at Monash University.

Art & Breakfast is an ongoing project that has previously taken form in Stockholm, Tokyo and Berlin (2006-10). The project begins each morning with the artist making breakfast to eat together with gallery visitors. Mitamura then spends time in the exhibition space, creating and rearranging a series of small improvised installations each day. These temporary handmade installations reflect the transient nature of memory and emotional experience. This exhibition framework makes for an intimate exchange, whereby atmosphere, open-ended possible narratives and a kind of everyday mise-en-scene are built and shared between artist and visitor.

Monash University Museum of Art, Caulfield campus
5 May - 23 July 2011
Curator: Rosemary Forde

Art & Design Lunchtime Forum: Midori Mitamura
Wednesday 20 April, 12.30 – 1.30pm
G1.04 Faculty of Art & Design lecture theatre, building G, Caulfield campus

Breakfast:
Midori Mitamura will make breakfast to share with visitors at the Museum on the following dates:
Tuesdays 10, 17, 24, 31 May, 9.30 – 11.30am
Saturdays 14 May and 4 June, 11.00am – 12.30pm
Artist talk: Midori Mitamura with curator Rosemary Forde
Tuesday 31 May, 12.30 – 1.15pm
Monash University Museum of Art, Caulfield campus
All events free entry.
Bookings and enquiries: muma@monash.edu or 9905 421

More details here

Melbourne Design Market, Stallholder Applications Now Open

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The Melbourne Design Market is a one of its kind event that continues to be the place to be and be seen. For stallholders it provides the opportunity to get your new products and ideas out to over 10,000 stylehunters in just one day. Since 2005 the Melbourne Design Market has been popping up twice a year and transforming the Federation Square Car Park into a design show presenting some of this country’s greatest creative enterprises.

For shoppers the Melbourne Design Market is the place to see a fantastic array of merchandise, acquire the latest must-have pieces and enjoy the party-like atmosphere. For successful stallholders it’s a day of sales, orders, and most of all, meeting new clients and receiving valuable feedback on your business.

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Do you have a new product or idea that you want to get to the people who’ll appreciate it? Then go to www.melbournedesignmarket.com.au now to look through the FAQs and make your application.

Distinguishing the Melbourne Design Market from all others is a rigorous selection procedure for prospective stallholders to ensure the quality and diversity of the products on offer. Given that it’s such a successful forum to launch new products, the market receives many more applications than can possibly be accepted.

APPLICATIONS CLOSE 5PM FRIDAY October 15, 2010

More information here

Creamier – Contemporary Art in Culture

CREAMIER box with belly band shot

The latest in the Cream series which brings together 100 of the most exciting contemporary artists emerging today, each chosen by prominent international curators. Each artist spread includes a newly commissioned text written by the curator who selected the artist, as well as full-colour images illustrating the most recent works by the artists, from exhibitions all over the world. Additionally, each curator chooses a key creative work for the Sources section. Fields of cultural activity such as cinema, literature, theory, music, design and architecture have become both subject and referent for artists, and the Sources section will reflect the heterogeneous nature of what influences contemporary art today, providing readers with a broader historical and cultural perspective and insight into the curator’s influences

160 MACUGA
Creamier, Contemporary Art in Culture: 10 Curators, 100 Contemporary Artists, 10 Sources, Phaidon

234 TERUYA
Creamier, Contemporary Art in Culture: 10 Curators, 100 Contemporary Artists, 10 Sources, Phaidon

285 YANG
Creamier, Contemporary Art in Culture: 10 Curators, 100 Contemporary Artists, 10 Sources, Phaidon

Creamier follows the award-winning Cream (1998), Fresh Cream(2000), Cream 3 (2003) and Ice Cream (2007)

Creamier can be purchased here at Phaidon

Semi-Permanent, Melbourne

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Semi‐Permanent a celebration of all things art and design is back in 2010 to inspire Melbourne’s thriving creative community yet again. While some may think it’s the forum where design nerds gather to fight against the evils of Comic Sans, Semi‐Permanent offers an eye‐opening insight into the broad streams of design, and where those varying crafts can take you.
Designed to inspire and educate, renowned artists and specialists in their field will come together at the Melbourne Convention Centre on Friday 17 September and Saturday 18 September to share their knowledge and passion for their work. Semi‐Permanent Melbourne 2010 boasts a line‐up of 12 speakers including newly announced Simon Allen from Academy Award winning animators Pixar, photographer Claire Martin, Art Director for Girl Skateboards Andy Jenkins, UK post production house Framestore, Melbourne based visual artist Leif Podhajsky and creative agency and artists representatives Big Active.

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Buck, Semi-Permanent 2010

Brought to life by Sydney’s Design is Kinky, Semi‐Permanent is a conference which unites exceptionally talented artists and designers to speak at a conference which sits within a broader program of side events including exhibitions, workshops and parties. “It’s not only our speakers that make the event special. It’s the atmosphere and spirit that the audience brings with them,” said Design is Kinky’s Andrew Johnstone. “It’s a casual atmosphere where new friends are made and new colleagues discovered. It’s this that sets Semi‐Permanent apart from other conferences, a shared feeling that you belong to a community.”

Now in its eighth year and with 22 conferences under it’s designer belt, Semi‐Permanent is the internationally acclaimed conference of its kind, year on year, proving an exciting line‐up of talented speakers spanning the art, film, motion graphics, illustration, photography, and visual effects disciplines.

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Framestore, Semi-Permanent 2010

Semi‐Permanent is on at the Melbourne Convention and Exhibition Centre on Friday 17 September and Saturday 18 September 2010. The official program is yet to be released but for regular updates and tickets check here

Emily Gobeille – Gallery

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Emily Gobeille is an art director and designer currently working in the motion graphics industry. Her recent project, ‘Funky Forest’ is a immediately engaging, interactive and brightly-coloured experience.

Creative Hong Kong in London – Gallery

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Hong Kong designers bring a feast of world class design to London.

In a capital city famous for its long and all-embracing relationship with design, this celebration of the work of leading Hong Kong designers took place in three well-known venues – Harvey Nichols, a British department store in Knightsbridge (now owned by a Hong Kong enterprise), the Design Museum, and the London Business School.

The campaign entitled Creative Hong Kong in London, was launched at Harvey Nichols with a collaborative exhibition of ten world renowned brands and ten accomplished Hong Kong designers who drew inspiration for their designs from the 10th anniversary (1 July 2007) of Hong Kong’s reunification with China. Products designed included a Chinese dining setting, a hi-fi system, fashion accessories, a watch, and a unique ‘treasure box’. Designer/brand collaborations included Gary Chang and Alessi (Treasure Box for Urban Nomads), Vivienne Tam and Georg Jensen (8S), Barney Cheng and LeSportsac (Brilliant Beauty), Lo Chi Wing and KEF(Stringless Pleasure), Michael Young and o.d.m (Euclide), and Alan Chan and Salvatore Ferragamo (Hong Kong My Love). Limited edition products were also on sale.

Creative Hong Kong in London

‘designed in Hong Kong’  is shaping global creativity

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Hong Kong designers bring a feast of world class design to London.

In a capital city famous for its long and all-embracing relationship with design, this celebration of the work of leading Hong Kong designers took place in three well-known venues – Harvey Nichols, a British department store in Knightsbridge (now owned by a Hong Kong enterprise), the Design Museum, and the London Business School.

The campaign entitled Creative Hong Kong in London, was launched at Harvey Nichols with a collaborative exhibition of ten world renowned brands and ten accomplished Hong Kong designers who drew inspiration for their designs from the 10th anniversary (1 July 2007) of Hong Kong’s reunification with China. Products designed included a Chinese dining setting, a hi-fi system, fashion accessories, a watch, and a unique ‘treasure box’. Designer/brand collaborations included Gary Chang and Alessi (Treasure Box for Urban Nomads), Vivienne Tam and Georg Jensen (8S),  Barney Cheng and LeSportsac (Brilliant Beauty), Lo Chi Wing and KEF(Stringless Pleasure), Michael Young and o.d.m (Euclide), and Alan Chan and Salvatore Ferragamo (Hong Kong My Love). Limited edition products were also on sale.

© Alan Chan and Salvatore Ferragamo, courtesy of Hong Kong Creative in London

© Alan Chan and Salvatore Ferragamo, courtesy of Hong Kong Creative in London

An expanded exhibition at the Design Museum featured the ten world brands and almost 100 Hong Kong design cases covering a wide range of categories, such as graphics, communications, fashion, environment, product and interactive design. In partnership with the London Business School, a one day symposium explored Hong Kong’s global influence on design and business, at both an economic and creative level.

The Hong Kong Design Centre which organized the expo has, since 1997, worked to promote design excellence. It is dedicated to helping local designers and businesses to realise their full potential. While offering a diverse range of programmes and events each year, it also takes a leadership role in promoting design as a strategic, value-enhancing constituent of business, to government, industry, business partners, educational institutions and private organizations. At the same time, the centre works to promote the importance of design in contributing to a better quality of life.

© Gary Chang and Alessi, courtesy of Hong Kong Creative in London

© Gary Chang and Alessi, courtesy of Hong Kong Creative in London

Leading Hong Kong designers participating in the expo included Chelsai Lau, Chief Designer at Ford Motor Company, Raman Hui, Co-Director of Shrek, Vivienne Tam, New York based fashion designer, and Kai-Yin Lo, internationally acclaimed jewellery designer.

Chelsai Lau has led the design and development teams to create some of the most successful vehicles at Ford. It was during a three months’ internship with Ford that she discovered a passion for automotive design, officially joining Ford in 1992. She went on to design the exterior and interior of the Mercury MC4 (1997), a world class concept vehicle, the Ford FC5 (1999), a fuel cell concept vehicle, the Sport Trac show vehicle (2005). She is also responsible for shaping the design direction of Ford’s Sport Utility Vehicles (SUV) representing an annual volume exceeding half a million units.

Raman Hui, is a talented animator and director, and although he is best known as the co-director of Shrek 3 (2007), his experience in the animation industry is extensive. He started working full time at PDI in 1989 (later acquired by Dreamworks) where he worked on many 3D characters such as computer-generated Mickey Mouse for Jim Henson’s Muppetvision. On Sleepy Guy (1994), he is credited with the writing, direction and production. He has also worked as animator and supervising animator on a number of other well-known productions including ANTZ (1998), Shrek (2001) and Shrek 2 (2004), and Madagascar (2005).

Vivienne Tam is the CEO and chief designer for East Wind Code Ltd, based in New York. She is an internationally recognized fashion designer famous for her Eastern inspired clothing with a modern edge. In 1995, her ‘Mao’ collection successfully combined fashion with art. She followed ‘Mao’ with her ‘Buddha’ collection which was bought by the public and celebrities around the world. Her exploration of Asian motifs has been an integral part of the development of the fashion phenomenon ‘China Chic’. Pieces of her collections have been acquired by the Andy Warhol Museum in Pittsburgh, The Museum of FIT, the Metropolitan Museum of Art in New York, and the Victoria and Albert Museum in London.

© Vivienne Tam and Georg Jense, courtesy of Hong Kong Creative in London

© Vivienne Tam and Georg Jense, courtesy of Hong Kong Creative in London

Kai-Yin Lo is recognized internationally as an innovative jewellery designer. The heritage of Chinese arts and culture directly informs her design work and she successfully uses contemporary style and semi-precious stones to transform traditional Chinese jewellery. Her first designs, using Chinese jades and semi-precious stones so impressed Cartier in New York that they bought the entire collection. Kai-Yin Lo’s jewellery collections have been sold in major stores in the United States, Asia and Europe. She now concentrates on niche collections presented in exclusive shows at venues such as the Asia Society, New York, and the Asian Art Museum, San Francisco.

Anne Paterson

Creative Hong Kong in London
28 May – 12 June 2008
Harvey Nichols, Design Museum and London Business School

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Emily Gobeille

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Body Language – still frame

Body Language – still frame

Emily Gobeille is an art director and designer currently working in the motion graphics industry. Her recent project, ‘Funky Forest’ is a immediately engaging, interactive and brightly-coloured experience. Kate McCurdy spoke with Emily to learn about the artist’s drive and passion for designing for children.

Autumnal beginnings
Emily grew up in a small town in Connecticut, among lots of cows, cornfields and apple orchards. She recalls that ‘growing up in New England where the seasons change in a very definite and visual way fostered my love for every bit of design in nature – and also my love of cranberry juice.’
In 1996 Emily moved to Boston where she received a BFA from the Massachusetts College of Art and Design with a concentration in graphic and interaction design. At MassArt, an institution known for their solid design program, she learned the fundamentals such as design principles, colour theory, and typography. After graduating she worked for three years as a print and interactive designer with companies including Razorfish and Big Blue Dot, a studio specialising in design for children. Keen to work on her own projects again, Emily moved to New York to attend the Design and Technology MFA program at Parson’s School of Design. At Parsons she was able to focus on designing interactive systems within a narrative context and also found a love for motion graphics.

Thesis project – Walking sequence board

Thesis project – Walking sequence board

Thesis project
As part of her MFA, Emily completed a thesis project using the DVD as a medium for interactivity in order to make education for children fun.
The goal of her thesis project was to create a narrative experience for children aged 3-5 that was entertaining, provided an opportunity for autonomous choice-making and was a platform for learning.
‘I developed an interactive DVD fable called The Best Fort Ever. The overarching story is about the character’s quest to find the Great Inventor. The project’s main story is broken down into smaller sub-story sequences, each containing its own lesson, connected by the branching narrative thread. These smaller chunks were more manageable for young children’s attention span and also allow for changes in tempo, interaction and style.’
For this project Emily wrote a branching narrative, built the puppet characters, shot them on greenscreen and then composited them into her animated designs.
The illustrations in children’s literature were a major inspiration for this project.
‘I wanted to create visual worlds that were memorable and captivating. The variety of visual treatments also function as cues for the user in the story and for pacing purposes.’
In this sense, the DVD seemed the perfect medium for Emily’s thesis project. She felt that its potential for interactivity had not yet been exploited. The greatest advantages of the DVD were that as a medium it is familiar and accessible to children without requiring adult supervision, as well as being able to support rich audio and graphics without any load time.

Funky Forest
The ‘Funky Forest’ was produced as a collaborative project with Theodore Watson. Emily and Theodore created an immersive, interactive ecosystem where children manage a virtual forest by creating trees with their bodies, and then divert and dam water flowing from the digital waterfall to feed the forest. The types of sounds and creatures that inhabit the forest depend on the amount of water the forest receives. Their goal was to create an open system that would allow children to play and see how their actions affect the ecosystem.
‘Funky Forest’ made its debut at the 2007 Cinekid Festival in Amsterdam. After working on the project for two weeks straight, they were astonished at the positive reaction from the kids when they first entered the space.
‘[The children] loved it. They even realised that the creatures would fly away when they got too close and spent hours trying to trap them.’

Funky Forest – trees take the shape of your body

Funky Forest – trees take the shape of your body

‘Funky Forest’ has been Emily’s favourite project so far, as she was able to experience seeing the first-hand the children’s reactions to their project.
‘It was incredibly rewarding to see kids really playing – and in ways that we could not have imagined. For some it was quiet exploration and at other times there were 18-20 frantic kids in the space with a team managing the water, a team creating trees and a few “managers” telling the teams where trees and water were needed.’
Being able to accomplish this project from what Theodore and Emily had imagined together has been very satisfying for them both, as well as inspirational, and Version 2.0 is now in the works! A video of ‘Funky Forest’ in action can be viewed on Emily’s website, zanyparade.com.

Funky Forest

Funky Forest

An ongoing creative collaboration
Emily continues to foster her drive to develop fun teaching tools for children, as is shown by her recent collaborative project – again with Theodore Watson – an experimental poster series entitled ‘Here to There’. ‘Jungle’ and ‘City’ are the first two in the series for children that combine science, nature, algorithm and design to feed their imagination and curiosity.
Emily’s motivation for the series stems from her own childhood memories.
‘We remember in detail the pictures, paintings and patterns that were on the walls around us as we grew up. We realised that this long-term access to a child’s attention is a great opportunity to introduce concepts of mathematics, design and narrative in a fun, intuitive and visual way.’
Emily and Theodore developed a suite of software tools to programmatically build elements based around concepts of algorithm, permutation, cause and effect, and topology. These elements are the building blocks for the different worlds and become a part of the stories being told. The programmatic-designed elements are mixed with hand-illustrated forms and quirky creatures to create a bizarre hybrid world that talks to both hemispheres of the brain.

‘Theodore and I really enjoy working together and I think we learn a lot from one another’, Emily says. ‘We share a similar enthusiasm and excitement when it comes to seeing an idea through to its solution. Because our approaches to problems and strengths are different, we’re able to bounce off each other and end up somewhere where we could not have gotten on our own. We have some awesome brainstorming sessions and just need to find the time to make all of our ideas.’

Inspiration
When asked whose work inspires her own projects, and whom she aspires to, Emily acknowledges two artists in particular.
‘The kinetic sculptor Arthur Ganson has always been an inspiration to me. There is a quality to his work that I love. It is whimsical, mechanical, intricate, delicate, graceful and often quite funny. And of course Jim Henson has been a huge influence on me. I would love for my work to create a similar feeling of wonder and delight for people.’ As well as artists, Emily cannot ignore the influence of her growing up on her work.
‘I’m definitely inspired by nature and I love warm colours and texture. I’ve tried not to have a distinct style, but as much as I try to avoid it, there are some recurring themes and elements that keep popping up in my work: trees, birds, bicycles, sneakers, weather – all of the things I’m obsessed with. Maybe I should embrace it and see what happens.’

The process – from paper to the screen
Emily is very much a ‘paper person’, and she always starts designing on paper, rather than going straight to the computer. She keeps a lot of sketchbooks and paper around her so that she can jot down ideas and working things out throughout the design process.
‘I find it easier to get ideas down quickly without getting too caught up in the details,’ she says. ‘For me it’s important to get away from the computer screen, especially during the early design stages.’
Emily explains how the story behind each project develops with the design process.
‘While I’m working on a project I tend to make up stories about the design. It makes it fun for me and helps when I know I’ll be sitting in front of the computer for the next ten hours. I think that’s when all of the quirky details come out – because they are part of the story.’

Here to There – Jungle – poster series for children.

Here to There – Jungle – poster series for children.

Up ahead
Emily has three new projects in the works. The first is another collaborative project with Theodore, which explores the way that people communicate with nature, and will make its debut mid-year at the Riviera Gallery in Brooklyn. Emily also has two projects of her own which both contain themes of the body, what it’s made up of and how it moves. ‘Inside Out’ investigates the human body, while ‘Body Language’ is a short film about a journey and mood and communication through body language.

Foremost in her work is Emily’s passion for children and seeking to engage them in an entertaining and educational way, and this is sure to continue to inform her work into the future.
‘I love the way that children approach the world,’ she says. ‘There is something amazing about the way their imagination flows between fantasy and their perception of reality. There is little hesitation when approaching something new or tackling a problem. What I love about designing for children is that opportunity to tell a story and provide a space for learning where they can create their own rules and logic. I also find it to be the most rewarding.’

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